Here is a list of all class members with links to the classes they belong to:
- g -
- G
: Color
- Get()
: CppContainer::EntityList
, CppContainer::Vector::EffectList
, CppContainer::Vector::VectorList
- GetAbsoluteStage()
: Level
- GetActiveCharge()
: EntityPlayer
- GetActiveItem()
: EntityPlayer
- GetActiveSubCharge()
: EntityPlayer
- GetActiveWeaponEntity()
: EntityPlayer
- GetAimDirection()
: EntityPlayer
- GetAliveBossesCount()
: Room
- GetAliveEnemiesCount()
: Room
- GetAliveEnemyCount()
: EntityNPC
- GetAmbush()
: Game
- GetAngelRoomChance()
: Level
- GetAngleDegrees()
: Vector
- GetAwardSeed()
: Room
- GetBabySkin()
: EntityPlayer
- GetBackdropType()
: Room
- GetBatteryCharge()
: EntityPlayer
- GetBlackHearts()
: EntityPlayer
- GetBombFlags()
: EntityPlayer
- GetBombVariant()
: EntityPlayer
- GetBossColorIdx()
: EntityNPC
- GetBossID()
: Entity
, Room
- GetBottomRightPos()
: Room
- GetBrokenWatchState()
: Room
- GetCanSeeEverything()
: Level
- GetCard()
: Config::Config
, EntityPlayer
- GetCardRNG()
: EntityPlayer
- GetCards()
: Config::Config
- GetCenterPos()
: Room
- GetClampedGridIndex()
: Room
- GetClampedPosition()
: Room
- GetCoinValue()
: EntityPickup
- GetCollectible()
: Config::Config
- GetCollectibleCount()
: EntityPlayer
- GetCollectibleEffect()
: TemporaryEffects
- GetCollectibleEffectNum()
: TemporaryEffects
- GetCollectibleNum()
: EntityPlayer
- GetCollectibleRNG()
: EntityPlayer
- GetCollectibles()
: Config::Config
- GetColor()
: Entity
- GetCostumes()
: Config::Config
- GetCurrentRoom()
: Level
- GetCurrentRoomDesc()
: Level
- GetCurrentRoomIndex()
: Level
- GetCurseName()
: Level
- GetCurses()
: Level
- GetDamageCooldown()
: EntityPlayer
- GetDarknessModifier()
: Game
- GetData()
: Entity
- GetDecorationSeed()
: Room
- GetDefaultAnimation()
: Sprite
- GetDefaultAnimationName()
: Sprite
- GetDeliriumDistance()
: Room
- GetDevilAngelRoomRNG()
: Level
- GetDevilRoomChance()
: Room
- GetDevilRoomDeals()
: Game
- GetDonationModAngel()
: Game
- GetDonationModGreed()
: Game
- GetDoor()
: Room
- GetDoorSlotPosition()
: Room
- GetDropRNG()
: Entity
- GetDungeonPlacementSeed()
: Level
- GetDungeonRockIdx()
: Room
- GetEffects()
: EntityPlayer
- GetEffectsList()
: TemporaryEffects
- GetEndPoint()
: EntityLaser
- GetEnterPosition()
: Level
- GetEntities()
: Room
- GetEntityFlags()
: Entity
- GetEternalHearts()
: EntityPlayer
- GetEvadeMovementCountdown()
: PathFinder
- GetExtraLives()
: EntityPlayer
- GetFilename()
: Sprite
- GetFireDelay()
: EntityPlayer
- GetFireDirection()
: EntityPlayer
- GetFlyingOffset()
: EntityPlayer
- GetFont()
: Game
- GetFrame()
: Sprite
- GetFrameCount()
: Game
, Room
- GetGoldenHearts()
: EntityPlayer
- GetGreedBossWaveNum()
: Game
- GetGreedDonationBreakChance()
: EntityPlayer
- GetGreedWavesNum()
: Game
- GetGridCollision()
: Room
- GetGridCollisionAtPos()
: Room
- GetGridEntity()
: Room
- GetGridEntityFromPos()
: Room
- GetGridHeight()
: Room
- GetGridIndex()
: GridEntity
, PathFinder
, Room
- GetGridPath()
: Room
- GetGridPathFromPos()
: Room
- GetGridPosition()
: Room
- GetGridSize()
: Room
- GetGridWidth()
: Room
- GetHeadDirection()
: EntityPlayer
- GetHeartPicked()
: Level
- GetHearts()
: EntityPlayer
- GetItemHistory()
: Game
- GetItemOverlay()
: Game
- GetItemPool()
: Game
- GetItemState()
: EntityPlayer
- GetJarFlies()
: EntityPlayer
- GetJarHearts()
: EntityPlayer
- GetKnifeDistance()
: EntityKnife
- GetKnifeVelocity()
: EntityKnife
- GetLaserTarget()
: Room
- GetLastActionTriggers()
: EntityPlayer
- GetLastBossRoomListIndex()
: Level
- GetLastChild()
: Entity
- GetLastDamageFlags()
: EntityPlayer
- GetLastDamageSource()
: EntityPlayer
- GetLastDevilRoomStage()
: Game
- GetLastDirection()
: EntityPlayer
- GetLastLevelWithDamage()
: Game
- GetLastLevelWithoutHalfHp()
: Game
- GetLastParent()
: Entity
- GetLastRoomDesc()
: Level
- GetLayerCount()
: Sprite
- GetLevel()
: Game
- GetLightingAlpha()
: Room
- GetLRoomAreaDesc()
: Room
- GetLRoomTileDesc()
: Room
- GetLuck()
: EntityPlayer
- GetMaxFireDelay()
: EntityPlayer
- GetMaxHearts()
: EntityPlayer
- GetMaxPoketItems()
: EntityPlayer
- GetMaxTrinkets()
: EntityPlayer
- GetMovementDirection()
: EntityPlayer
- GetMultiShotParams()
: EntityPlayer
- GetMultiShotPositionVelocity()
: EntityPlayer
- GetName()
: EntityPlayer
, Level
- GetNearestPlayer()
: Game
- GetNextShockwaveId()
: Room
- GetNonCompleteRoomIndex()
: Level
- GetNonOptimizedSamples()
: EntityLaser
- GetNPCTarget()
: EntityPlayer
- GetNullEffect()
: TemporaryEffects
- GetNullEffectNum()
: TemporaryEffects
- GetNullItem()
: Config::Config
- GetNullItems()
: Config::Config
- GetNumBlueFlies()
: EntityPlayer
- GetNumBlueSpiders()
: EntityPlayer
- GetNumBombs()
: EntityPlayer
- GetNumCoins()
: EntityPlayer
- GetNumEncounteredBosses()
: Game
- GetNumKeys()
: EntityPlayer
- GetNumPlayers()
: Game
- GetOrbitPosition()
: EntityFamiliar
- GetOverlayFrame()
: Sprite
- GetPill()
: EntityPlayer
- GetPillEffect()
: Config::Config
- GetPillEffects()
: Config::Config
- GetPillRNG()
: EntityPlayer
- GetPlayer()
: Game
- GetPlayerTarget()
: EntityNPC
- GetPlayerType()
: EntityPlayer
- GetPocketItem()
: EntityPlayer
- GetPreviousRoomIndex()
: Level
- GetRandomPlayer()
: Game
- GetRandomPosition()
: Room
- GetRandomRoomIndex()
: Level
- GetRandomTileIndex()
: Room
- GetRedHeartDamage()
: Room
- GetRenderZ()
: EntityKnife
, EntityLaser
- GetRoom()
: Game
- GetRoomByIdx()
: Level
- GetRoomConfigStage()
: Room
- GetRoomCount()
: Level
- GetRoomShape()
: Room
- GetSamples()
: EntityLaser
- GetSaveState()
: GridEntity
- GetScreenShakeCountdown()
: Game
- GetSecondBossID()
: Room
- GetSeed()
: RNG
- GetSeededCollectible()
: Room
- GetShopLevel()
: Room
- GetShotSpeed()
: EntityPlayer
- GetSmoothBodyRotation()
: EntityPlayer
- GetSoulHearts()
: EntityPlayer
- GetSpawnSeed()
: Room
- GetSpeed()
: EntityPlayer
- GetSprite()
: Entity
- GetSpriteOffset()
: GridEntityDoor
- GetStage()
: Level
- GetStagesWithoutDamage()
: Game
- GetStagesWithoutHeartsPicked()
: Game
- GetStageType()
: Level
- GetStartingRoomIndex()
: Level
- GetStateFlag()
: Game
, Level
- GetTargetDarkness()
: Game
- GetTearDamage()
: EntityPlayer
- GetTearFallAcceleration()
: EntityPlayer
- GetTearFallingSpeed()
: EntityPlayer
- GetTearFlags()
: EntityPlayer
- GetTearHeight()
: EntityPlayer
- GetTearHitParams()
: EntityPlayer
- GetTearPoisonDamage()
: EntityPlayer
- GetTearRangeModifier()
: EntityPlayer
- GetTexel()
: Sprite
- GetTintedRockIdx()
: Room
- GetTopLeftPos()
: Room
- GetTotalDamageTaken()
: EntityPlayer
- GetTractorBeam()
: EntityPlayer
- GetTreasureRoomVisitCount()
: Game
- GetTrinket()
: Config::Config
, EntityPlayer
- GetTrinketEffect()
: TemporaryEffects
- GetTrinketEffectNum()
: TemporaryEffects
- GetTrinketMultiplier()
: EntityPlayer
- GetTrinketRNG()
: EntityPlayer
- GetTrinkets()
: Config::Config
- GetType()
: GridEntity
, Room
- GetVariant()
: GridEntity
- GetVelocityBeforeUpdate()
: EntityPlayer
- GetVictoryLap()
: Game
- GetZodiacEffect()
: EntityPlayer
- GfxFileName
: Config::Item
- GO
: Color
- GreedModeAllowed
: Config::Card
, Config::PillEffect
- GridCollision
: ProjectileParams
- GridCollisionClass
: Entity
- GridHit
: EntityLaser
- GroupIdx
: EntityNPC